Bezogia by ZOGI Labs
  • Sign up for Beta
  • 🎮Legends of Bezogia
    • INTRODUCTION (QUICK LINKS)
    • A Fully Decentralized Gaming-As-A-Service Platform and Limitless MMORPG Gaming Metaverse Designed for Non-Crypto People
      • The Key to Decentralization For Everyone
      • How a Limitless MMORPG defines a true Gaming Metaverse
      • Data and Metrics on Gaming Economy and User Generated Content and Worlds
    • Technicals (Sustainability Mechanics and Incentive Logic embedded with Decentralized Tech)
      • Algorithmic In-Game Reward Pools
        • Pool Replenishment and Revenue
        • In-Game Reward Pool Simulations
      • Core Mechanics: Minting, Summoning, Renting, Staking and Trading
        • Minting (Crafting Weapons)
        • Summoning (Breeding of Bezogi)
        • Renting (Rental Reward Pool)
        • Staking
        • Trading (Marketplaces and Pawn Shops)
      • Game Technology
  • Token Overview / Roadmap Team / Social Impact
    • What are Magical Blocks? ($MBLK)
    • $MBLK Tokenomics
    • Game Overview
      • Creators Economy Of Bezogia (DGaaS)
      • Legends of Bezogia (MMORPG)
        • How do I play ? (Whitepaper V1)
      • The Economic Nexus
      • What are Bezogi NFT ?
        • Petzogi
      • The Magical Worlds of Bezogia
      • Virtual Real Estate (Land)
    • Roadmap
    • Social Impact
    • The Team
  • Chronicles of Bezogia
    • Storyline / Lore
      • Chapter 1: Genesis
      • Chapter 2: The Golden Age
      • Chapter 3: The Great Migration
    • Characters
      • The Trolls
      • The Social Justice Warriors
      • The Keyboard Warriors
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  • Problem
  • The Solution:
  1. Legends of Bezogia
  2. Technicals (Sustainability Mechanics and Incentive Logic embedded with Decentralized Tech)

Algorithmic In-Game Reward Pools

Problem

Play to earn economies tend to be unstable after initial player growth decreases, leading to huge selling pressure on the in-game token, reducing the incentive to play the game and crashing token price.

The Solution:

In-game earnings are derived from an algorithmic pool system that rewards players with access to higher earnings for progressing in the game. The pools are designed to replenish themselves regularly to provide a balanced distribution of earnings for new players whilst also providing additional rewards for advanced players to incentivize player advancement and purchase of powerful weapons/armor.

The end goal here is to follow the 80/20 rule. 20% of the players should be earning 80% of the rewards and vice-versa, 80% of the players should be earning 20% of the rewards. This creates a balanced ecosystem where weapons and armor have significant value as they can speed up progression and help players complete higher level quests to increase earnings significantly.

PreviousTechnicals (Sustainability Mechanics and Incentive Logic embedded with Decentralized Tech)NextPool Replenishment and Revenue

Last updated 1 year ago

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